For those who’ve kept up to date with the GameCity news, specifically about this month’s GameCityNights, you’ll be well aware of the theme of the event; art.

Regardless of whether it’s on canvas or computer screens, art is emotive, engaging and capable of transcending boundaries, much in the same way videogames can be. Because of the this, we’ve focused Episode 6 on more than just “art in videogames”, but videogames in art, and we can think of no better way than to bring acclaimed developer Tetsuya Mizuguchi’s latest stroke of genius, Child of Eden, to the event.

A pioneer with a talent for audio as well as visual delights, following on from the excellent Rez Mizuguchi-san’s subliminal synesthesia shooter Child of Eden is nothing short of spectacular,  and we’ve teamed up with publishers Ubisoft to ensure not only can attendees at Thursday’s event play, but also win copies of this masterpiece.

We’ll be holding a series of competitions throughout the evening for prizes galore, with several copies of CoE available. Tickets are still available.

Journalist and friend of GameCity Simon Parkin had nothing but praise for Child of Eden over at Eurogamer, here’s what he said:

As with all of Mizuguchi’s work, Child of Eden offers a memorable journey and a strong sense of development. But where Rez was concerned with the evolution of the player character, which transformed from amoebic blob to running man, the auteur’s latest is about the evolution of the world around the player.
It leaves you with a peculiar sense of power: it feels as though you have the influence of a redemptive god, restoring a fallen world back to its Eden state after a corrupting virus. A splay of the fingers and what is broken is repaired, what is begun is finished. Alpha and Omega. Grasp and splay.

9/10

link to article